Gábor Kis-Juhász

Personal Info

Name: Gábor Kis-Juhász
Nationality: Hungarian
Residence: Budapest, Hungary
Age 32
 Phone Number  upon request

Hungarian (Native)
English (Fluent)

Main Expertise

–  Character Artist

Skills & Background

–      10 years Production experience in Low and High-Poly modeling-texturing,Facial modeling in a variety of styles.
–       Production experience in Real-time workflow, both in forward and PBR rendering (Unity, Unreal 4.0, various in-house game engines)
–       Production experience in VFX workflow
–       Extensive knowledge in Anatomy and Sculpture.

Primary Tools:
–       Foundry  Modo (Preferred)
–       Pixologic Zbrush
–       Autodesk Maya
–       Maxon Bodypaint
–       Adobe Photoshop


Primal Games Studio
2015 June – Present
Senior 3D Artist
Unannounced supporting products in the League of Legends universe

Digic Pictures, Budapest HU
2015 April – 2015 June
Character Artist, Texture Artist Contractor
Assassin’s Creed Syndicate E3 2015 trailer Texture Artist
Destiny Taken King cinematics – Character Modeller

Neocore Games Kft, Budapest HU
2013 June – 2015 April
Character Artist
The Incredible Adventures of Van Helsing DLC
The Incredible Adventures of Van Helsing II
The Incredible Adventures of Van Helsing III
-Warhammer 40k Inquisitor Martyr

Vertigo Digital, Budapest HU
2012 November – 2013 June
Model & Texture Supervisor
Walking With Dinosaurs Isle of Wright Augmented Reality App
-Augmented Reality App for Universal Studios
-Berti a rozsaszin barika (12 min animation short)

Digic Pictures, Budapest HU
2012 May – 2012 November
Model and texture artist:
Halo 4 cinematics
-Assassins Creed 3 E3 Cinematic

Dec 2011 – Apr 2012
PuppetWorks Animation Studio (Remote)
-Character Texturing
Most Wanted Entertainment (Remote)
-Low poly modelling and texturing
Vertigo Digital (On Site)
-Modelling and Texturing Supervisor,Digital Sculpting

3Mages Budapest, Budapest HU
2010 May – 2011 Dec
Character Artist (Might & Magic Heroes VI)
Character Artist (Might & Magic Heroes VI Cinematic Intro)

Digic Pictures, Budapest HU
2009 january – 2010 May
Character and Prop Modeller
Assassin’s Creed 2 cinematic intro
Alpha Protocoll cinematic intro
Prince of Persia: The Forgotten Sand cinematic intro
Civilization V  cinematic intro
Assassin’s Creed Brotherhood  cinematic intro

Humansoft Inc, Budapest HU
2008 August- 2009 January

Low Poly Character Artist  /supervisor (Unannounced Nintendo Wii Projects)

Black Hole Entertainment, Budapest HU
2006 August – 2008 August

Environment Artist (Warhammer: Mark of Chaos)
Character Atrist(Warhammer: Battle March)
Character Atrist (Cancelled Next-Gen Project)

Nightsight Bt, Budapest HU
2006 March – 2009 January
Character Artist  (Painkiller OverDose, Mindware Entertainment)

Shipped Titles:

PainKiller Overdose (PC)
Warhammer : Mark of Chaos (PC)
Warhammer : Battle March (PC, XBOX 360)
Might & Magic Heroes VI
The Incredible Adventures of Van Helsing DLC
The Incredible Adventures of Van Helsing II
The Incredible Adventures of Van Helsing III

Short-term goals:
Learn : Mari,Substance Painter,Substance Designer

Long Term Goals:
To learn scripting and game desing and keep my growing both as an artist and a craftsman.

Other :
-Extensive knowledge of games from the last two decade
Film Buff
-Begginner Ukulele player


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